A Fantasy World Since 1994
HarthroN
An entire fantasy realm spanning several continents across Medieval, Roman, Egyptian, Persian, and Norse cultural settings.
The Creation
In the beginning, three divine brothers wrought the world. Ghald, lord of order, set the stars in their courses and bestowed upon mortals the gift of law. Neuthar, the protector, nurtured the land and all its living creatures. And Evetorak, consumed by jealousy, sowed darkness and chaos into the fabric of creation.
From their eternal strife arose the continents, the three moons, the thinking races, and a world forever caught between the light and the shadow.
Regions of Harthron
The Gannor Empire
The most desolate land in all of Harthron—barren hills, vast deserts, and a sprawling empire raised upon military might and the labour of slaves. Home to the great city of Marn, where more than two million souls dwell.
Tamra & Gontail
Gontail is the jewel city of all Harthron, the foremost centre of trade in the known world. It stands upon the Sea of Vir, girded by walls of stone one hundred feet high, wrought by dwarven hands. There is nothing that cannot be purchased within its markets.
Terin
A land of diverse adventurers—from gnome ankle-shankers to goliath war clerics, lizardman shapeshifters to halfling warlocks. Meet the company who call Terin home.
Dive Deeper
Campaign Logs
The full chronicle of our campaigns, told as literary narrative with margin annotations from the Dungeon Master’s table.
The Pantheon
From Celebron the God of Stars to Tiamat the Dragon Queen—explore the gods who shape the fate of Harthron.
The Calendar
Melt, Birth, Planting, Heavens—follow the turning of the year through its festivals, harvests, and the long cold.
House Rules
Aimed shots, fumbles, attunement, inspiration—the rules that set Harthron’s table apart.